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Random thingy

  • January 18, 2018

Released a sideproject called Screenbar for macOS

When releasing Friendsheep we needed to take screenshots of it while playing it. That’s when Screenbar came to life. It’s a menubar application for macOS that automatically takes screenshots with a user defined number of seconds between. Screenbar lives in your menubar, to the right side where the clock is situated. When clicking on the camera […]

Virtual Reality - unity3d - htc-vive
  • March 21, 2017

Fiddling with Virtual Reality

We have been fiddling with some Virtual reality over at Spot On.  We’ve been building an environment in Unity3D to jump around in with the HTC Vive. In the last blog post we told you we are not dead. In this post we want to shed some light on what we are up to; experimenting with […]

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  • February 23, 2017

We’re not dead

It’s been a long time since you saw any signs of life from Honkbark Studios. But we are alive and currently working on how to finance the next game. Nothing much more to say for now.  

Honkbark Studios has made it to the news
  • May 31, 2016

Honkbark Studios has made it to the news

Honkbark studios has made it to the news with our new game Friendsheep. Last Friday we released it and has since then been appreciated by players. If you know your Swedish you’ll understand the contents in these articles. We are very pleased to get some press coverage since it has proven to be hard to get. […]

What the office looks like
  • January 22, 2016

What the office looks like

Have you ever wondered what the office looks like? Yeah, I thought so. That’s why i thought i’d share an image of where the magic happens. This is where I sit all fridays when working on Friendsheep.

New website published - Honkbark Studios logo
  • January 15, 2016

New website published

Yay, this is a sign of progress that i enjoy very much. The new web site is published. I’m pleased with the results. Add a comment below if you like it or found a bug or something to improve! Thanks to Jacob Rudenstam, Daniel Silfver, Johan Davidsson, Simon Wall and Hannes Rahm for your contributions!