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Virtual Reality - unity3d - htc-vive
  • March 21, 2017

Fiddling with Virtual Reality

We have been fiddling with some Virtual reality over at Spot On.  We’ve been building an environment in Unity3D to jump around in with the HTC Vive. In the last blog post we told you we are not dead. In this post we want to shed some light on what we are up to; experimenting with […]

Honkbark Studios logo
  • February 23, 2017

We’re not dead

It’s been a long time since you saw any signs of life from Honkbark Studios. But we are alive and currently working on how to finance the next game. Nothing much more to say for now.  

the working dead
  • September 27, 2016

The working dead

We are back on track with a new game project. The Title track for this game is already written. You are welcome to take a look at the first sneak peek from the game we call The working dead.  

Friendsheep 500 downloads
  • June 24, 2016

Friendsheep has reached 500 downloads

Hi! Thank you everyone who has downloaded and played Friendsheep! We have reach 500 downloads! And that is far more then we expected when releasing this game. Since we consider it our Hello , World! of the gaming market. Programmers will understand what hello, world! is, others could read up on it on wikipedia. If […]

TapController Unity3d tutorial
  • June 7, 2016

TapController Unity3d tutorial

In this TapController Unity3d tutorial we’ll create a script that will work so that when the player taps the screen, a force is added to a GameObject. This technique is used in Friendsheep. This code is open sourced, and you can download it from the unity examples repository. This is the finished TapController.cs. As an example have a […]

Honkbark Studios has made it to the news
  • May 31, 2016

Honkbark Studios has made it to the news

Honkbark studios has made it to the news with our new game Friendsheep. Last Friday we released it and has since then been appreciated by players. If you know your Swedish you’ll understand the contents in these articles. We are very pleased to get some press coverage since it has proven to be hard to get. […]