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Developer blog

  • October 31, 2021

Saying good bye to Friendsheep on Google Play!

We’ve decided to discontinue Friendsheep on Google play. Thank you for playing, Everyone!

  • August 5, 2019

The end of the run for Friendsheep on iOS (Still available on Google Play)

Friendsheep has met its final day on the iOS app store due to updated terms and conditions. Apple is cleaning the app store from apps that has not been updated for a while and does not longer function as intended on new ios versions and iPhones. We have the option to update the game and […]

  • January 18, 2018

Released a sideproject called Screenbar for macOS

When releasing Friendsheep we needed to take screenshots of it while playing it. That’s when Screenbar came to life. It’s a menubar application for macOS that automatically takes screenshots with a user defined number of seconds between. Screenbar lives in your menubar, to the right side where the clock is situated. When clicking on the camera […]

  • December 5, 2017


Recently a game called TimeWise was released by Brickstack. We here at Honkbark Studios was hired to help them with development questions. In the game TimeWise you can challenge your friends in a quiz about time – When did an event occur? Play one on one or team up and put your knowledge to the […]

Orbit around focused GameObject
  • November 30, 2017

Orbit around focused GameObject in Linux Mint

To orbit around focused GameObject when running Unity on Linux mint you might need to change the Special key to move and resize windows setting first. The keyboard shortcut to use orbit in Unity3D is Alt+Left mouse button. However that Alt key is by default set to be used for moving windows on Linux Mint […]

Virtual Reality - unity3d - htc-vive
  • March 21, 2017

Fiddling with Virtual Reality

We have been fiddling with some Virtual reality over at Spot On.  We’ve been building an environment in Unity3D to jump around in with the HTC Vive. In this post we want to shed some light on what we are up to; experimenting with Virtual reality. The image above is from last weeks Unity session.