This tutorial will cover how to save data to disk or device that can be loaded again after the game has been shutdown and restarted again. You can download or clone this tutorial from this repository on Github. This technique is used in Friendsheep. 1. Let’s begin with setting up the scene. Start by adding […]
Im currently looking for backend services(to host for example leaderboards). I’ve found these companies so far that offer different kind of backends for games: App42 cloud apis: http://api.shephertz.com/ Playfab https://playfab.com Gamesparks http://www.gamesparks.com/ Appwarp http://appwarp.shephertz.com/ Braincloud http://getbraincloud.com/ Gamedonia http://www.gamedonia.com/ Gamua flox http://gamua.com/flox/ Parse https://parse.com/
This is part two in the testing ios games posts where we look at prereleases and testflight in itunes connect. If haven’t checked out part 1 about how to upload the game to itunes connect i suggest you read it first. This is how honkbark tests Friendsheep. 1. Log in to itunes connect and select […]
For ios devices we can use TestFlight for our testing. This guide requires that you already have a developer account at Apple. This is how honkbark tests Friendsheep. 1. First create an iTunes connect record for your app. This is done by logging in at iTunes Connect, then clicking on the My Apps icon and […]
So i’ve told you in a older post the first game scene didn’t turn out to be challenging, so i’m trying another approach. And here is the first screenshot from it.
There were a few suggestions on how to check if a gameobject has stopped moving in unity. Some of them were scripts that did the trick. However the solutions that worked best was to check if the objects rigidbody2d isSleeping(); This Technique is used in Friendsheep. using UnityEngine; using System.Collections; public class StuckSheepCheck : MonoBehaviour […]