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Saving data in unity
  • July 8, 2015

Saving data in unity

This tutorial will cover how to save data to disk or device that can be loaded again after the game has been shutdown and restarted again.  You can download or clone this tutorial from this repository on Github. This technique is used in Friendsheep. 1. Let’s begin with setting up the scene. Start by adding […]

A list of backend services
  • June 29, 2015

A list of backend services

Im currently looking for backend services(to host for example leaderboards). I’ve found these companies so far that offer different kind of backends for games: App42 cloud apis: http://api.shephertz.com/ Playfab https://playfab.com Gamesparks http://www.gamesparks.com/ Appwarp http://appwarp.shephertz.com/ Braincloud http://getbraincloud.com/ Gamedonia http://www.gamedonia.com/ Gamua flox http://gamua.com/flox/ Parse https://parse.com/

Testing ios games Part 2- Testflight
  • June 24, 2015

Testing ios games Part 2- Testflight

This is part two in the testing ios games posts where we look at prereleases and testflight in itunes connect. If haven’t checked out part 1 about how to upload the game to itunes connect i suggest you read it first. This is how honkbark tests Friendsheep. 1. Log in to itunes connect and select […]

Testing ios games Part 1- itunes connect
  • June 24, 2015

Testing ios games Part 1- itunes connect

For ios devices we can use TestFlight for our testing. This guide requires that you already have a developer account at Apple. This is how honkbark tests Friendsheep. 1. First create an iTunes connect record for your app. This is done by logging in at iTunes Connect, then clicking on the My Apps icon and […]

A game update
  • June 8, 2015

A Game update

So i’ve told you in a older post the first game scene didn’t turn out to be challenging, so i’m trying another approach. And here is the first screenshot from it.  

How to check if an object has stopped moving in unity
  • June 6, 2015

How to check if an object has stopped moving in unity

There were a few suggestions on how to check if a gameobject has stopped moving in unity. Some of them were scripts that did the trick. However the solutions that worked best was to check if the objects rigidbody2d isSleeping(); This Technique is used in Friendsheep. using UnityEngine; using System.Collections; public class StuckSheepCheck : MonoBehaviour […]