New obstacle models
- by Christian Engvall
- March 16, 2015
- 0
Last week Blender was the main focus, and it was time to model some more obstacles for the game that is currently being worked on. This screenshot is a render of the them, and this week they will be added to the unity project, and coded as obstacles to be avoided by the rocket.
Since this is the first update of the game on this developer blog you can read the other updates, which has been posted on twitter, here:
The start of the game development:
Something's cooking in the blender app. What might i be? pic.twitter.com/6kSEcnb0nV
— Christian Engvall (@crilleengvall) January 9, 2015
Creating an object pooler:
Done some coding in #unity3d on traveller this week. Also, shared an object pooler for unity: http://t.co/R3uLPVyJQI pic.twitter.com/hpEkGTjKgA
— Christian Engvall (@crilleengvall) January 23, 2015
Steering, score, engine:
Today i got some steering, score count and engine particles fixed. Getting closer to a minimum viable product. pic.twitter.com/TqtnhWpXPB
— Christian Engvall (@crilleengvall) January 30, 2015
Menu, highscore and explosions:
Menu, highscore and explosions done in traveller. Next week it's time to focus on obstacles #unity3d pic.twitter.com/WGNtiLsjyO
— Christian Engvall (@crilleengvall) February 8, 2015
Rotation and sound:
Last weeks update on the game is rotation, keeping the rocket onscreen and adding engine sound http://t.co/kq3cvJlF6I pic.twitter.com/uv7BCqEDzJ
— Christian Engvall (@crilleengvall) February 17, 2015