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New obstacle models

New obstacle models

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Last week Blender was the main focus, and it was time to model some more obstacles for the game that is currently being worked on. This screenshot is a render of the them, and this week they will be added to the unity project, and coded as obstacles to be avoided by the rocket.



Since this is the first update of the game on this developer blog you can read the other updates, which has been posted on twitter, here:

The start of the game development:

Creating an object pooler:

Steering, score, engine:

Menu, highscore and explosions:

Rotation and sound:






Categories: Blender,Friendsheep