Unity3D
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- October 31, 2015
Troubleshooting Unable to convert classes into dex format in unity
This technique was used while developing Friendsheep. When building an android package of your unity game you might come across this error message. And specially if you use a few different assets from the asset store. Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. And the console […]
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- August 11, 2015
unity3d game volume
There is a global volume setting for unity games that is simple to use. It’s called AudioListener.volume. In this example we will toggle the volume on and off in a game by the click of a button. The code in this example is published on Github and after each step you can have a look at how […]
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- July 8, 2015
Saving data in unity
This tutorial will cover how to save data to disk or device that can be loaded again after the game has been shutdown and restarted again. You can download or clone this tutorial from this repository on Github. This technique is used in Friendsheep. 1. Let’s begin with setting up the scene. Start by adding […]
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- June 24, 2015
Testing ios games Part 2- Testflight
This is part two in the testing ios games posts where we look at prereleases and testflight in itunes connect. If haven’t checked out part 1 about how to upload the game to itunes connect i suggest you read it first. This is how honkbark tests Friendsheep. 1. Log in to itunes connect and select […]
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- June 24, 2015
Testing ios games Part 1- itunes connect
For ios devices we can use TestFlight for our testing. This guide requires that you already have a developer account at Apple. This is how honkbark tests Friendsheep. 1. First create an iTunes connect record for your app. This is done by logging in at iTunes Connect, then clicking on the My Apps icon and […]
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- June 6, 2015
How to check if an object has stopped moving in unity
There were a few suggestions on how to check if a gameobject has stopped moving in unity. Some of them were scripts that did the trick. However the solutions that worked best was to check if the objects rigidbody2d isSleeping(); This Technique is used in Friendsheep. using UnityEngine; using System.Collections; public class StuckSheepCheck : MonoBehaviour […]