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Unity3D

Troubleshooting Unable to convert classes into dex format in unity
  • October 31, 2015

Troubleshooting Unable to convert classes into dex format in unity

This technique was used while developing Friendsheep. When building an android package of your unity game you might come across this error message. And specially if you use a few different assets from the asset store. Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. And the console […]

Unity3d game volume
  • August 11, 2015

unity3d game volume

There is a global volume setting for unity games that is simple to use. It’s called AudioListener.volume. In this example we will toggle the volume on and off in a game by the click of a button. The code in this example is published on Github and after each step you can have a look at how […]

Saving data in unity
  • July 8, 2015

Saving data in unity

This tutorial will cover how to save data to disk or device that can be loaded again after the game has been shutdown and restarted again.  You can download or clone this tutorial from this repository on Github. This technique is used in Friendsheep. 1. Let’s begin with setting up the scene. Start by adding […]

Testing ios games Part 2- Testflight
  • June 24, 2015

Testing ios games Part 2- Testflight

This is part two in the testing ios games posts where we look at prereleases and testflight in itunes connect. If haven’t checked out part 1 about how to upload the game to itunes connect i suggest you read it first. This is how honkbark tests Friendsheep. 1. Log in to itunes connect and select […]

Testing ios games Part 1- itunes connect
  • June 24, 2015

Testing ios games Part 1- itunes connect

For ios devices we can use TestFlight for our testing. This guide requires that you already have a developer account at Apple. This is how honkbark tests Friendsheep. 1. First create an iTunes connect record for your app. This is done by logging in at iTunes Connect, then clicking on the My Apps icon and […]

How to check if an object has stopped moving in unity
  • June 6, 2015

How to check if an object has stopped moving in unity

There were a few suggestions on how to check if a gameobject has stopped moving in unity. Some of them were scripts that did the trick. However the solutions that worked best was to check if the objects rigidbody2d isSleeping(); This Technique is used in Friendsheep. using UnityEngine; using System.Collections; public class StuckSheepCheck : MonoBehaviour […]