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Friendsheep beta
  • December 4, 2015

Friendsheep beta

Hi there people! The Friendsheep beta is open for registration. And your help is appreciated. Friendsheep has been under development since January 2015 and is now closing in on release. Therefore it’s now time for a beta test to get some input from more players. To register for the beta just add your name, email and […]

Unity console log message truncated
  • November 6, 2015

Unity console log message truncated

Sometimes when building a unity project you might run into a build error. This error message is logged in the console of unity. Sometimes the message is to long to fit in this window, so it says <message truncated> to read the full log entry you need to open the unity log files. The file […]

Troubleshooting Unable to convert classes into dex format in unity
  • October 31, 2015

Troubleshooting Unable to convert classes into dex format in unity

This technique was used while developing Friendsheep. When building an android package of your unity game you might come across this error message. And specially if you use a few different assets from the asset store. Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. And the console […]

  • October 30, 2015

A screenshot from the upcoming site

We are working on our website. It will be pretty. very pretty. It’s also almost finished. Here comes a screenshot of how it will look like.

Friendsheep update
  • October 16, 2015

Friendsheep update

Friendsheep is still in progress folks. But it’s been silent for a while since the work on the site for honkbark studios has started. However today i’m going to share a new piece of media from Friendsheep. The image above is a part of the tutorial that will be shown when you start the game for […]

Unity3d game volume
  • August 11, 2015

unity3d game volume

There is a global volume setting for unity games that is simple to use. It’s called AudioListener.volume. In this example we will toggle the volume on and off in a game by the click of a button. The code in this example is published on Github and after each step you can have a look at how […]