Developer blog

- January 22, 2016
What the office looks like
Have you ever wondered what the office looks like? Yeah, I thought so. That’s why i thought i’d share an image of where the magic happens. This is where I sit all fridays when working on Friendsheep.

- January 15, 2016
New website published
Yay, this is a sign of progress that i enjoy very much. The new web site is published. I’m pleased with the results. Add a comment below if you like it or found a bug or something to improve! Thanks to Jacob Rudenstam, Daniel Silfver, Johan Davidsson, Simon Wall and Hannes Rahm for your contributions!

- January 5, 2016
Videos from Friendsheep beta 1
The work with friendsheep continues every week. This post contains two videos from Friendsheep beta 1 version of the game. The first video is a gameplay video. You get to see how the game works. You see the current seven different difficulty stages. Or maybe six, i think i die before the last takes place […]

- December 14, 2015
Rubber stamp in Pixelmator
Creating a rubber stamp in Pixelmator is an easy task. But the tutorials i found online you had to pay for. So here comes a free one instead. This technique was used to make the Friendsheep beta sign. 1. Start by creating a red rectangle with the rectangle shape tool. I did a red one this […]
- December 8, 2015
Friendsheep beta sign up closed
Thanks for all the beta sign ups for Friendsheep. Now the sign up is closed and the beta will soon start. The platform distribution of the players that are signed up turned out to be around 50/50 between iOS and Android.

- December 4, 2015
Friendsheep beta
Hi there people! The Friendsheep beta is open for registration. And your help is appreciated. Friendsheep has been under development since January 2015 and is now closing in on release. Therefore it’s now time for a beta test to get some input from more players. To register for the beta just add your name, email and […]