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TapController Unity3d tutorial
  • June 7, 2016

TapController Unity3d tutorial

In this TapController Unity3d tutorial we’ll create a script that will work so that when the player taps the screen, a force is added to a GameObject. This technique is used in Friendsheep. This code is open sourced, and you can download it from the unity examples repository. This is the finished TapController.cs. As an example have a […]

DontDestroyOnLoad tutorial
  • April 19, 2016

DontDestroyOnLoad tutorial

This is a simple DontDestroyOnLoad tutorial for unity3D. It is used to keep game objects alive during for example scene reloads. In this tutorial we will look at how to keep game music playing while reloading a scene. This technique is used in Friendsheep. You can download or clone this tutorial from this repository on Github. This tutorial […]

Rubber stamp in Pixelmator
  • December 14, 2015

Rubber stamp in Pixelmator

Creating a rubber stamp in Pixelmator is an easy task. But the tutorials i found online you had to pay for.  So here comes a free one instead. This technique was used to make the Friendsheep beta sign. 1. Start by creating a red rectangle with the rectangle shape tool. I did a red one this […]

Unity3d game volume
  • August 11, 2015

unity3d game volume

There is a global volume setting for unity games that is simple to use. It’s called AudioListener.volume. In this example we will toggle the volume on and off in a game by the click of a button. The code in this example is published on Github and after each step you can have a look at how […]

Saving data in unity
  • July 8, 2015

Saving data in unity

This tutorial will cover how to save data to disk or device that can be loaded again after the game has been shutdown and restarted again.  You can download or clone this tutorial from this repository on Github. This technique is used in Friendsheep. 1. Let’s begin with setting up the scene. Start by adding […]

Testing ios games Part 2- Testflight
  • June 24, 2015

Testing ios games Part 2- Testflight

This is part two in the testing ios games posts where we look at prereleases and testflight in itunes connect. If haven’t checked out part 1 about how to upload the game to itunes connect i suggest you read it first. This is how honkbark tests Friendsheep. 1. Log in to itunes connect and select […]