Tutorial
- June 7, 2016
TapController Unity3d tutorial
In this TapController Unity3d tutorial we’ll create a script that will work so that when the player taps the screen, a force is added to a GameObject. This technique is used in Friendsheep. This code is open sourced, and you can download it from the unity examples repository. This is the finished TapController.cs. As an example have a […]
- April 19, 2016
DontDestroyOnLoad tutorial
This is a simple DontDestroyOnLoad tutorial for unity3D. It is used to keep game objects alive during for example scene reloads. In this tutorial we will look at how to keep game music playing while reloading a scene. This technique is used in Friendsheep. You can download or clone this tutorial from this repository on Github. This tutorial […]
- December 14, 2015
Rubber stamp in Pixelmator
Creating a rubber stamp in Pixelmator is an easy task. But the tutorials i found online you had to pay for. So here comes a free one instead. This technique was used to make the Friendsheep beta sign. 1. Start by creating a red rectangle with the rectangle shape tool. I did a red one this […]
- August 11, 2015
unity3d game volume
There is a global volume setting for unity games that is simple to use. It’s called AudioListener.volume. In this example we will toggle the volume on and off in a game by the click of a button. The code in this example is published on Github and after each step you can have a look at how […]
- July 8, 2015
Saving data in unity
This tutorial will cover how to save data to disk or device that can be loaded again after the game has been shutdown and restarted again. You can download or clone this tutorial from this repository on Github. This technique is used in Friendsheep. 1. Let’s begin with setting up the scene. Start by adding […]
- June 24, 2015
Testing ios games Part 2- Testflight
This is part two in the testing ios games posts where we look at prereleases and testflight in itunes connect. If haven’t checked out part 1 about how to upload the game to itunes connect i suggest you read it first. This is how honkbark tests Friendsheep. 1. Log in to itunes connect and select […]