We’ve got a New video from Friendsheep for ya’. It’s also got some news to the end of it. Why don’t you take a look: The news contains some inverted gravitation and very pretty fireworks. Some new sounds and other interesting thingies.
This is a simple DontDestroyOnLoad tutorial for unity3D. It is used to keep game objects alive during for example scene reloads. In this tutorial we will look at how to keep game music playing while reloading a scene. This technique is used in Friendsheep. You can download or clone this tutorial from this repository on Github. This tutorial […]
Where does one get hold of the official App store and Google Play badges? Both Apple and Google provides us with updated version of them. Honkbark Studios needs these for the soon the be launched game Friendsheep. App Store Badge To get hold of an App Store badge you can head over to Apples app […]
I got a question from Valentin Simonov after the last post how much performance there was to gain on those game optimizations. I actually took some screenshots on the profiler after a few of the steps in that post, however not all of them. But I thought I’d share those I captured. All profiling was […]
How do you optimize game performance with Unity3D ? These are the steps taken to get Friendsheep to run smooth with high FPS on mobiles. Some of these tips are mobile platform specific, but most of them you can use in every game. The profiler To find out what is unoptimized in your game […]
Last post was a screenshot of the new looks of Friendsheep in the second beta version. This one is a showcase of the beta parallax background video. It’s a bit easier to show what it really looks like in a video instead of a picture when it’s moving :) As said the video is showing […]