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DontDestroyOnLoad tutorial
  • April 19, 2016

DontDestroyOnLoad tutorial

This is a simple DontDestroyOnLoad tutorial for unity3D. It is used to keep game objects alive during for example scene reloads. In this tutorial we will look at how to keep game music playing while reloading a scene. This technique is used in Friendsheep. You can download or clone this tutorial from this repository on Github. This tutorial […]

App Store and Google Play badges
  • March 28, 2016

App Store and Google Play badges

Where does one get hold of the official App store and Google Play badges? Both Apple and Google provides us with updated version of them. Honkbark Studios needs these for the soon the be launched game Friendsheep. App Store Badge To get hold of an App Store badge you can head over to Apples app […]

Screenshots after optimization
  • March 8, 2016

Screenshots after optimization

I got a question from Valentin Simonov after the last post how much performance there was to gain on those game optimizations. I actually took some screenshots on the profiler after a few of the steps in that post, however not all of them. But I thought I’d share those I captured. All profiling was […]

Optimize game performance with Unity3D
  • March 6, 2016

Optimize game performance with Unity3D

How do you optimize game performance with Unity3D ? These are the steps taken to get Friendsheep to run smooth with high FPS on mobiles. Some of these tips are mobile platform specific, but most of them you can use in every game.   The profiler To find out what is unoptimized in your game […]

  • February 5, 2016

Beta parallax background video

Last post was a screenshot of the new looks of Friendsheep in the second beta version. This one is a showcase of the beta parallax background video. It’s a bit easier to show what it really looks like in a video instead of a picture when it’s moving :) As said the video is showing […]

Friendsheep beta version 2
  • January 29, 2016

Friendsheep beta version 2

The Friendsheep beta version 2 was released last week. There was a lot of changes to the graphics in the game. The image above is a screenshot from that version. This version is the result of 30 very friendly people that tested the game and gave their feedback. This is a list of updates to this version: […]